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Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Playing with Dynamic Systems - Battling Swarms in Virtual Reality., , and . EvoApplications, volume 12694 of Lecture Notes in Computer Science, page 309-324. Springer, (2021)Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., and . SEARIS, page 1-7. IEEE, (2018)Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments., , , , and . FDG, page 51:1-51:4. ACM, (2023)Swarm Robotics, and . Organic Computing--Technical Systems for Survival in the Real World, chapter 8.7, Birkhäuser, (2017)Decentralised trust-management inspired by ant pheromones, , , , , and . International Journal of Mobile Network Design and Innovation, 7 (1): 46--55 (2017)Pathomon: A Social Augmented Reality Serious Game, , , and . 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--4. IEEE, (2018)Interfacial Design: Situating Contemporary Autopoietic Techniques within the Context of the Autonomy Project and Biotechnological Revolution, and . (2010)Eine Zukunftsperspektive der Künstlichen Intelligenz am Beispiel menschlicher Kommunikation mit Rechnern, and . Künstliche Intelligenz, 25 (4): 303--306 (2011)Towards EEG-based eye-tracking for interaction design in head-mounted devices, , and . 2017 IEEE 7th International Conference on Consumer Electronics-Berlin (ICCE-Berlin), page 227--232. IEEE, (2017)