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Classic Nintendo Games Are (Computationally) Hard.

, , , and . FUN, volume 8496 of Lecture Notes in Computer Science, page 40-51. Springer, (2014)

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Classic Nintendo Games are (NP-)Hard, , and . CoRR, (2012)Efficient Reconfiguration of Lattice-Based Modular Robots., , , , , , and . ECMR, page 81-86. KoREMA, (2009)Establishing Strong Connectivity using Optimal Radius Half-Disk Antennas., , , , , , and . CCCG, (2011)LUMINESStrategies., , , and . Computers and Games, volume 4630 of Lecture Notes in Computer Science, page 190-199. Springer, (2006)Algorithms for bivariate medians and a Fermat-Torricelli problem for lines., , , and . Comput. Geom., 26 (1): 69-79 (2003)Realistic Reconfiguration of Crystalline (and Telecube) Robots., , , , , , , , , and 2 other author(s). WAFR, volume 57 of Springer Tracts in Advanced Robotics, page 433-447. Springer, (2008)Recognizing Weakly Simple Polygons., , , and . SoCG, volume 51 of LIPIcs, page 8:1-8:16. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2016)Bottleneck detour tree of points on a path., , , , and . Comput. Geom., (2019)Bichromatic compatible matchings., , , and . Comput. Geom., 48 (8): 622-633 (2015)Edge-unfolding nested polyhedral bands., , , , , , and . Comput. Geom., 39 (1): 30-42 (2008)