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Context-based search engine for industrial IoT: Discovery, search, selection, and usage of devices., , , , , and . ETFA, page 1-8. IEEE, (2015)A Gamification Proposal to Support the Onboarding of Newcomers in the FLOSScoach Portal., , , and . IHC, page 1:1-1:10. ACM, (2018)Attitude and usage of collaboration tools in GSE: A practitioner oriented theory., , , , and . CHASE, page 135-137. IEEE Computer Society, (2012)O Uso de Design Thinking no Apoio ao Desenvolvimento de Software: Um Estudo de Caso no Contexto de Academias de Musculação., , , , and . WER, (2018)Communication in Distributed Software Development: A Preliminary Maturity Model., , , and . ICGSE, page 164-173. IEEE Computer Society, (2016)Studying relevant socio-technical aspects of requirements-driven collaboration in agile teams., , and . EmpiRE, page 32-35. IEEE Computer Society, (2013)Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users., , , and . HCI (7), volume 10907 of Lecture Notes in Computer Science, page 401-419. Springer, (2018)Quality Management as a Competitive Strategy in a Distributed Software Development Environment., , , and . AMCIS, page 208. Association for Information Systems, (2003)On the Use of Design Thinking: A Survey of the Brazilian Agile Software Development Community., , , and . XP, volume 383 of Lecture Notes in Business Information Processing, page 73-86. Springer, (2020)Boosting Agile by Using User-Centered Design and Lean Startup: A Case Study of the Adoption of the Combined Approach in Software Development., , , , and . ESEM, page 1-6. IEEE, (2019)