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Curling: An Authoritative Handbook of the Techniques and Strategy of the Ancient Game of Curling

, , and . McKay, New York, (1963)

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The first fifty: a nostalgic look at the Brier. Maxcurl Publications, Toronto, (1980)ID: 1014.Use of Virtual Worlds in the Military Services as Part of a Blended Learning Strategy., , and . Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)Experience report: erlang in acoustic ray tracing., , , , and . ICFP, page 115-118. ACM, (2008)Curling: An Authoritative Handbook of the Techniques and Strategy of the Ancient Game of Curling, , and . McKay, New York, (1963)Vertical scalability benchmarking in three-dimensional virtual world simulation., , and . SummerSim, page 40:1-40:7. ACM, (2015)An analysis of increased vertical scaling in three-dimensional virtual world simulation., , and . SimuTools, page 64-70. ICST/ACM, (2015)Approach to examine efficacy of game-based and virtual simulation training., , , and . SummerSim, page 61:1-61:7. ACM, (2015)Physics Engine Threading Design and Object-Scalability in Virtual Simulation., , and . WETICE, page 136-141. IEEE Computer Society, (2016)Resource Allocation Predictive Modeling to Optimize Virtual World Simulator Performance., , , and . ICMLA, page 1215-1219. IEEE, (2015)Application of Virtual Environments for Infantry Soldier Skills Training: We are Doing it Wrong.. HCI (10), volume 9740 of Lecture Notes in Computer Science, page 424-432. Springer, (2016)