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Addressing Motivation in an E-Learning Scenario by applying Narration and Choice

, , , and . Proceedings of the 35th British Human-Computer Interaction Conference (BCS HCI 22), (2022)

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Evaluation of a Social Robot at the Reception Desk for Exam Registration During Covid-19, , , and . 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023), IEEE, (2023)Iteratively designing a robotic concierge with different stakeholders - A multi-methods field study, , , and . AIRSI 2023 - The Metaverse Conference, (2023)Pepper on the Job: Applying Social Robots in Employee Training, , and . 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023), IEEE, (2023)The Potential of Social Robots in Higher Education.. CSEDU, page 9. SCITEPRESS, (2024)Investigating Social Robots in Medical Offices - A Field Study, , , , and . 20th IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2024), IEEE, (2024)Towards Serious Games and Applications in Smart Substitutional Reality, , and . 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018), page 25-32. IEEE, (2018)Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints, and . 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in conjunction with IJCAI 2016, (2016)A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum, , and . Entertainment Computing, (2022)Visualization Support for Comparing Energy Consumption Data, , , and . 19th International Conference on Information Visualisation, page 28-34. IEEE, (2015)Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot, , , and . Companion of the 2020 International Conference on Human-Robot Interaction, page 409-411. ACM, (2020)