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Development of an Interactive Module to Enhance and Understand Cavity Navigation.

, , , , and . MMVR, volume 125 of Studies in Health Technology and Informatics, page 340-342. IOS Press, (2007)

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Prototyping an Augmented Reality Maintenance and Repairing System for a Deep Well Vertical Turbine Pump., and . CONIELECOMP, page 36-40. IEEE, (2019)A Software Architecture for Integrating Augmented Reality to a Board Game for Water Source Care Awareness., and . CIbSE, page 641-648. Curran Associates, (2019)Reimaging the Book ... Again! A New Framework for Smart Books Using Digital Twins Technology., , , , and . ICSC-Cities, volume 1359 of Communications in Computer and Information Science, page 233-245. Springer, (2020)Development of an Interactive Module to Enhance and Understand Cavity Navigation., , , , and . MMVR, volume 125 of Studies in Health Technology and Informatics, page 340-342. IOS Press, (2007)Virtual surgical tele-simulations in ophthalmology., , , , and . CARS, volume 1256 of International Congress Series, page 145-150. Elsevier, (2003)MEseum: Personalized Experience with Narrative Visualization for Museum Visitors., , , , and . HCI (3), volume 9733 of Lecture Notes in Computer Science, page 179-190. Springer, (2016)Experimental Evaluation of Virtual Pottery Systems., , , , and . CW, page 25-32. IEEE, (2021)Gesture based human motion and game principles to aid understanding of science and cultural practices., , , , , , , , and . Multimedia Tools Appl., 75 (19): 11699-11722 (2016)Hypermedia Narrative as a Tool for Serious Games., , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Creative Technologies - From VR and Art Aesthetics to Form and Function., , , , , and . CW, page 145-146. IEEE, (2021)