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The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community

, and . Space and Culture, 11 (3): 239--259 (August 2008)

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The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community, and . Space and Culture, 11 (3): 239--259 (August 2008)Understanding designer brainstorms: the effect of analog and digital interfaces on dominance., , , , and . CHI Extended Abstracts, page 1481-1486. ACM, (2012)Technology-mediated parent-child intimacy: designing for ecuadorian families separated by migration., and . CHI Extended Abstracts, page 2215-2220. ACM, (2011)Arrange-A-Space: tabletop interfaces and gender collaboration., , , , and . CHI Extended Abstracts, page 1495-1500. ACM, (2011)Exploring the representation of women perspectives in technologies., , , , , , , and . CHI Extended Abstracts, page 2447-2454. ACM, (2013)Practice-centered e-science: a practice turn perspective on cyberinfrastructure design., , and . GROUP, page 293-302. ACM, (2010)Boundary Troubles: Here, There, Design, Make, Research., , , , , and . CHI Extended Abstracts, page 1051-1056. ACM, (2016)Touch style: creativity in tangible experience design., , and . Creativity & Cognition, page 281-290. ACM, (2013)Feminist HCI: taking stock and outlining an agenda for design.. CHI, page 1301-1310. ACM, (2010)Skeu the evolution: skeuomorphs, style, and the material of tangible interactions., , and . Tangible and Embedded Interaction, page 53-60. ACM, (2014)