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Sequential Boosting for Learning a Random Forest Classifier

, , , and . IEEE Winter Conference on Applications of Computer Vision (WACV), (January 2015)

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Motion Binary Patterns for Action Recognition, , , and . 3rd International Conference on Pattern Recognition Applications and Methods, (March 2014)Hardcore Gamer Profiling: Results from an unsupervised learning approach to playing behavior on the Steam platform., , , and . KES, volume 126 of Procedia Computer Science, page 1289-1297. Elsevier, (2018)Sequential Boosting for Learning a Random Forest Classifier, , , and . IEEE Winter Conference on Applications of Computer Vision (WACV), (January 2015)Sound Script Supporting the Acquisition of Character Writing by Multisensory Integration, , , , and . Open Psychology Journal, 8, page 230-237. (January 2016)On-The-Fly Handwriting Recognition using a High-Level Representation, , , , , , and . The 16th International Conference on Computer Analysis of Images and Patterns (CAIP), Lecture Notes in Computer Science (LNCS), (September 2015)Thresholding a Random Forest Classifier, , , and . Advances in Visual Computing - 10th International Symposium, (dez 2014)Recognizing Human Actions using novel Space-time Volume Binary Patterns, , , and . Neurocomputing Journal (to appear), (April 2015)On-The-Fly Handwriting Recognition using a High-Level Representation, , , , , , and . The 16th International Conference on Computer Analysis of Images and Patterns (CAIP), Lecture Notes in Computer Science (LNCS), (September 2015)