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Activity theory as a lens for characterizing the participatory unit

, , and . Handbook of research on educational communications and technology, (2004)

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Procedural Ethos: Confirming the Persuasive in Serious Games.. Int. J. Gaming Comput. Mediat. Simulations, 3 (4): 70-80 (2011)Identity Transformation in Real and Virtual Worlds: The Overlapping World View., and . CW, page 81-85. IEEE Computer Society, (2008)Collaborative learning with interactive surfaces: an interdisciplinary agenda., and . ICLS, page 505-506. International Society of the Learning Sciences / ACM DL, (2010)PreK Teachers & Students Using Multi-Touch Virtual Manipulatives: An Analysis of Usability and Learner-centered Design., , , , and . CSCL, International Society of the Learning Sciences, (2011)Student behavioral engagement during mathematics educational video game instruction with 11-14 year olds., , , , and . Int. J. Child Comput. Interact., 2 (3): 101-108 (2014)A History of CAD in the United Kingdom: The Cambridge Phenomenon.. IEEE Ann. Hist. Comput., 46 (4): 102-113 (October 2024)Interest-driven STEM learning among youth through a social networking site., , and . Int. J. Soc. Media Interact. Learn. Environ., 2 (1): 3-20 (2014)Strategies for Leveraging Learning Game Data for Middle School Mathematics Instruction., and . ICCE, Asia-Pacific Society for Computers in Education, (2013)Multi-touch tabletop computing for early childhood mathematics: 3d interaction with tangible user interfaces., , , and . ICLS, page 274-275. International Society of the Learning Sciences / ACM DL, (2010)Activity theory as a lens for characterizing the participatory unit, , and . Handbook of research on educational communications and technology, (2004)