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CodeAdventure: An Adventure Game for Computer Science Education.

, , , , and . HCI (25), volume 10295 of Lecture Notes in Computer Science, page 423-432. Springer, (2017)

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A conceptual approach to teaching induction for computer science., , and . SIGCSE, page 9-13. ACM, (2008)Computer science students' difficulties with proofs by induction: an exploratory study.. ACM Southeast Regional Conference, page 601-606. ACM, (2006)Forming project groups while learning about matching and network flows in algorithms., , and . ITiCSE, page 40-45. ACM, (2012)Induction as a tool for conceptual coherence in computer science.. ACM Southeast Regional Conference, page 440-445. ACM, (2008)Formal learning groups in an introductory CS course: a qualitative exploration., , and . ITiCSE, page 315-320. ACM, (2012)Human-centered Information Visualization Adaptation Engine., , , and . UMAP, page 25-33. ACM, (2023)Synthesis of Realistic Simultaneous Positron Emission Tomography and Magnetic Resonance Imaging Data., , and . IEEE Trans. Med. Imaging, 37 (3): 703-711 (2018)CodeAdventure: Learning Introductory Programming., , and . ITiCSE, page 368. ACM, (2017)CodeAdventure: An Adventure Game for Computer Science Education., , , , and . HCI (25), volume 10295 of Lecture Notes in Computer Science, page 423-432. Springer, (2017)FogFS: A Fog File System For Hyper-Responsive Mobile Applications., , , and . CCNC, page 1-6. IEEE, (2019)