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Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System

, , and . ANNSIM 22, Society for Modeling & Simulation International (SCS), (2022)

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A Gamification Concept for Teaching Swarm Robotics., , and . EWME, page 83-88. IEEE, (2018)bioDIVERsity. Ein Computerspiel gegen das Imageproblem von Wasserpflanzen, , , , , and . Mitteilungen der Fränkischen Geographischen Gesellschaft, 0 (67): 29--36 (2021)Interactive Hemodynamic Simulation Model of A Cross-Scale Cardiovascular System., , and . ANNSIM, page 305-316. IEEE, (2022)A human-in-the-loop environment for developmental biology., , , and . ECAL, page 475-482. MIT Press, (2017)Pathomon: A Social Augmented Reality Serious Game., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)Self-Organised Construction with Revit., , , and . FAS*W@SASO/ICCAC, page 160-161. IEEE, (2016)Pick Again: Self-Adaptive Warehouse Commissioning, , , , and . ARCS 2017; 30th International Conference on Architecture of Computing Systems, page 1--7. VDE, (2017)Come Fly with Me-Perceive the World through a Mosquito's Senses, , and . Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), page 1--4. IEEE Press, (2016)Best short paper award.The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting, , , , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--8. IEEE, (2019)Hierarchical Self-Organized Learning in Agent-Based Modeling of the MAPK Signaling Pathway, , and . (2011)