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Evaluating Subjective Compositions by the Cooperation Between Human and Adaptive Agents., , , and . MICAI, volume 4293 of Lecture Notes in Computer Science, page 974-984. Springer, (2006)Taiwanese Facebook Users' Motivation and the Access of Information Technology., , and . HCI (22), volume 173 of Communications in Computer and Information Science, page 469-473. Springer, (2011)MatDC: A Multi-turn Multi-domain Annotated Task-oriented Dialogue Dataset in Chinese., , , , , , and . TAAI, page 165-170. IEEE, (2020)Simulating SARS: Small-World Epidemiological Modeling and Public Health Policy Assessments., , , and . J. Artificial Societies and Social Simulation, (2004)Player Guild Dynamics and Evolution in Massively Multiplayer Online Games., , and . Cyberpsy., Behavior, and Soc. Networking, 11 (3): 293-301 (2008)Influences of Resource Limitations and Transmission Costs on Epidemic Simulations and Critical Thresholds in Scale-Free Networks., , , , and . Simulation, 85 (3): 205-219 (2009)Using Evolving Agents to Critique Subjective Music Compositions., , and . CIS, volume 4456 of Lecture Notes in Computer Science, page 336-346. Springer, (2006)Network analysis of tagging structure.. ASIST, volume 48 of Proc. Assoc. Inf. Sci. Technol., page 1-4. Wiley, (2011)Learning to build network-oriented epidemic simulation models in epidemiology education., , , , and . Int. J. Simul. Process. Model., 5 (1): 31-41 (2009)Building a player strategy model by analyzing replays of real-time strategy games., and . IJCNN, page 3106-3111. IEEE, (2008)