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Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality.

, , and . TPCG, page 81-88. Eurographics Association, (2011)

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A migration mechanism to manage network troubles while interacting within collaborative virtual environments., and . VRCIA, page 417-420. ACM, (2006)Models for design, implementation and deployment of 3D Collaborative Virtual Environments.. (2012)Cybercopters Swarm: Immersive analytics for alerts classification based on periodic data., , and . Frontiers Virtual Real., (March 2023)Foreword to the Special Section on the 25th Symposium on Virtual Reality Software and Technology., , , and . Comput. Graph., (2020)The Spherical Retractable Bubble Space: An Egocentric Graph Visualization throughout a Retractable Visualization Space., , and . Inf., 14 (10): 531 (2023)Ergonomics and Virtual Reality: VISIONAIR Project Examples., , and . EuroVR, Eurographics Association, (2014)3D Radial Layout for Centrality Visualization in Graphs., , and . AVR (1), volume 12242 of Lecture Notes in Computer Science, page 452-460. Springer, (2020)Using GASP for Collaborative Interaction within 3D Virtual Worlds., and . Virtual Worlds, volume 1834 of Lecture Notes in Computer Science, page 65-76. Springer, (2000)Virtual Reality Simulation for Multimodal and Ubiquitous System Deployment., , , and . VISIGRAPP (2: HUCAPP), page 125-136. SCITEPRESS, (2023)From 3d bimanual toward distant collaborative interaction techniques: an awareness issue., , , , and . 3DCVE@VR, page 1-8. IEEE Computer Society, (2014)