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Social robots and gamification for technology supported learning: An empirical study on engagement and motivation.

, , , , , , and . Comput. Hum. Behav., (2021)

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Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality, and . Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, (2020)Joyful Adventures and Frightening Places-Designing Emotion-Inducing Virtual Environments., , , , and . Frontiers Virtual Real., (2022)Second Language Learning through Storytelling with a Social Robot - An Online Case Study., , , , , , , and . RO-MAN, page 67-74. IEEE, (2022)Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language, , , , and . Journal on Multimodal User Interfaces, (2024)Towards a digital syllable-based reading intervention: An interview study with second-graders, , , , , , , , , and . British HCI Conference 2021 (BCS-HCI 2021), (2021)The Way You See Me - Comparing Results from Online Video-Taped and In-Person Robotic Storytelling Research., , and . HRI (Companion), page 1018-1022. ACM, (2024)Using a Social Robot as a Hotel Assessment Tool., , , and . HRI (Companion), page 117-121. ACM, (2023)Fancy Fruits - An Augmented Reality Application for Special Needs Education., , , , , and . VS-GAMES, page 1-4. IEEE, (2019)A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum., , and . Entertain. Comput., (March 2023)The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction., , , and . Robotics, 12 (1): 3 (February 2023)