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Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief

, , , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--4. IEEE, (2019)

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Self-organised Construction with Revit, , , and . Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems, page 157--159. Augsburg, Germany, IEEE Computer Society, (September 2016)A Gamification Concept for Teaching Swarm Robotics, , and . 2018 12th European Workshop on Microelectronics Education (EWME), page 83--88. IEEE, (2018)Towards EEG-based eye-tracking for interaction design in head-mounted devices, , and . 2017 IEEE 7th International Conference on Consumer Electronics-Berlin (ICCE-Berlin), page 227--232. IEEE, (2017)Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS, and . 2018 IEEE 11th Workshop on Software Engineering and Architectures for Real-time Interactive Systems (SEARIS), page 1-7. (2018)Robotics for Self-Organised Construction, and . Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems, page 156--165. Augsburg, Germany, IEEE Computer Society, (September 2016)An Organic Computing Approach to Self-Organizing Robot Ensembles, , and . Frontiers in Robotics and AI, (2016)A human-in-the-loop environment for developmental biology, , , and . Artificial Life Conference Proceedings 14, page 475--482. MIT Press, (2017)Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief, , , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--4. IEEE, (2019)Evolving swarms that build 3d structures. Student Thesis, FAU University Erlangen-Nuremberg, Germany, (January 2005)Swarm-based Computational Development, , , , , and . chapter 18, page 473--499. Springer Verlag, (November 2012)