Author of the publication

Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game.

, , , , , and . CIG, page 1-8. IEEE, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

User studies: a strategy towards a successful industry-academic relationship., , , , , and . Future Play, page 134-142. ACM, (2010)Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study., , , and . IEEE Computer Graphics and Applications, 33 (2): 6-11 (2013)Distribution of digital games via BitTorrent., , and . MindTrek, page 233-240. ACM, (2011)Towards gameplay analysis via gameplay metrics., and . MindTrek, page 202-209. ACM, (2009)Introduction., , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Impact of Social Distancing on Face To Face Meetups for Software Practitioners during the Covid-19 Pandemic., and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-22 (2022)Gameplay Metrics in Game User Research: Examples from the Trenches., , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Predicting Skill Learning in a Large, Longitudinal MOBA Dataset., , , , , , and . CIG, page 1-7. IEEE, (2018)DOTA 2 match prediction through deep learning team fight models., , , , , , , , , and . CoG, page 96-103. IEEE, (2022)Archetypal Game Recommender Systems., , and . LWA, volume 1226 of CEUR Workshop Proceedings, page 45-56. CEUR-WS.org, (2014)