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Teaching Deep Convolutional Neural Networks to Play Go., and . CoRR, (2014)A Genetic Algorithm Approach to solve for Multiple Solutions of Inverse Kinematics using Adaptive Niching and Clustering., , and . IEEE Congress on Evolutionary Computation, page 1815-1822. IEEE, (2006)BoolQ: Exploring the Surprising Difficulty of Natural Yes/No Questions., , , , , and . NAACL-HLT (1), page 2924-2936. Association for Computational Linguistics, (2019)Learning to Model and Ignore Dataset Bias with Mixed Capacity Ensembles., , and . EMNLP (Findings), volume EMNLP 2020 of Findings of ACL, page 3031-3045. Association for Computational Linguistics, (2020)A-OKVQA: A Benchmark for Visual Question Answering Using World Knowledge., , , , and . ECCV (8), volume 13668 of Lecture Notes in Computer Science, page 146-162. Springer, (2022)UNIFIED-IO: A Unified Model for Vision, Language, and Multi-modal Tasks., , , , and . ICLR, OpenReview.net, (2023)I Can't Believe There's No Images! Learning Visual Tasks Using only Language Data., , and . CoRR, (2022)Implicit admission control., , , and . IEEE J. Sel. Areas Commun., 18 (12): 2629-2639 (2000)The Genome Sequence DataBase version 1.0 (GSDB): from low pass sequences to complete genomes., , , , , , , , , and 25 other author(s). Nucleic Acids Res., 25 (1): 18-23 (1997)Training Deep Convolutional Neural Networks to Play Go., and . ICML, volume 37 of JMLR Workshop and Conference Proceedings, page 1766-1774. JMLR.org, (2015)