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Understanding the Necessary Conditions of Multi-Source Trust Transfer in Artificial Intelligence.

, , , , and . HICSS, page 1-10. ScholarSpace, (2022)

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Users’ Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach, , , and . International Conference on Information Systems (ICIS), (2019)Narrative Transportation in Gamified Information Systems: The Role of Narrative-Task Congruence., , , , and . CHI Extended Abstracts, page 215:1-215:9. ACM, (2023)Drivers and Inhibitors for Organizations' Intention to Adopt Artificial Intelligence as a Service., , , , and . HICSS, page 1-10. ScholarSpace, (2021)Introduction to the Minitrack on Data Platforms and Ecosystems in Healthcare., , , and . HICSS, page 3233-3234. ScholarSpace, (2024)The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies., , , and . HICSS, page 1-10. ScholarSpace, (2020)Wearable health devices in the workplace: The importance of habits to sustain the use., , , , and . CBI (1), page 363-372. IEEE, (2019)Trustworthy machine learning for health care: scalable data valuation with the shapley value., , , and . CHIL, page 47-57. ACM, (2021)Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types., , , , , and . HICSS, page 3444-3453. ScholarSpace, (2024)Investigating the Relationship Between User Ratings and Gamification - A Review of mHealth Apps in the Apple App Store and Google Play Store., , and . HICSS, page 1-10. ScholarSpace, (2019)Designing Gamification Concepts for Expert Explainable Artificial Intelligence Evaluation Tasks: A Problem Space Exploration., , , , and . HICSS, page 1338-1347. ScholarSpace, (2024)