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BRDF Representation and Acquisition., , , , and . Comput. Graph. Forum, 35 (2): 625-650 (2016)Perceptually validated analytical BRDFs parameters remapping., , , , , , and . SIGGRAPH Talks, page 17:1-17:2. ACM, (2018)Three Perceptual Dimensions for Specular and Diffuse Reflection., , , , and . ACM Trans. Appl. Percept., 17 (2): 6:1-6:26 (2020)Towards a Consistent, Tool Independent Virtual Material Appearance., , , and . Material Appearance, page 73-79. Society for Imaging Science and Technology, (2017)Assessment of OLED Head Mounted Display for Vision Research with Virtual Reality., , , , , and . SITIS, page 738-745. IEEE, (2019)Virtual Material Acquisition and Representation for Computer Graphics, and . Synthesis Lectures on Visual Computing Morgan & Claypool Publishers, (2018)Capturing and representing brdfs for virtual reality., , , , and . SIGGRAPH ASIA Courses, page 5:1-5:80. ACM, (2016)BxDF material acquisition, representation, and rendering for VR and design., , , , and . SIGGRAPH Asia, page 121:1-121:21. ACM, (2019)Colour Calibration of a Head Mounted Display for Colour Vision Research Using Virtual Reality., , , , , and . SN Comput. Sci., 3 (1): 22 (2022)Material capture and representation with applications in virtual reality., , , , and . SIGGRAPH Courses, page 6:1-6:72. ACM, (2017)