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Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments, , and . Journal of Virtual Reality and Broadcasting, (January 2009)3D fixations in real and virtual scenarios, , , and . Journal of Eye Movement Research, (2007)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing., , , and . VR, page 828-835. IEEE, (2020)Comparing Human Factors for Augmented Reality Supported Single-User and Collaborative Repair Operations of Industrial Robots., , , , , , and . Frontiers Robotics AI, (2019)VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being, , , , , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--2. IEEE, (2019)Augmenting a Laser Pointer with a Diffraction Grating for Monoscopic 6DOF Detection., and . J. Virtual Real. Broadcast., (2007)Virtual Reality als Baustein in der Behandlung akuter und chronischer Schmerzen, , and . AINS-Anästhesiologie· Intensivmedizin· Notfallmedizin· Schmerztherapie, 55 (09): 549--561 (2020)Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays, , , , , , and . Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 970-971. IEEE, (2019)Effects of Behavioral Realism and Physical Appearance on Social Interaction Quality in Shared Virtual Environments, , , and . Presentation at the 2nd Virtual Social Interaction Workshop, Media City, UK, (July 2016)