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Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.

, , , , , , and . SIVE@VR, page 3-6. IEEE Computer Society, (2014)

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Investigating the relationship between pressure force and acoustic waveform in footstep sounds., , , , and . DSP, page 1-5. IEEE, (2013)Design and evaluation of a gesture driven wave field synthesis auditory game., , , , and . NIME, page 188-193. nime.org, (2016)Audio-visual attractors for capturing attention to the screens when walking in CAVE systems., , , , , , and . SIVE@VR, page 3-6. IEEE Computer Society, (2014)Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis., , and . Audio Mostly Conference, page 20-27. ACM, (2016)Sound design in virtual reality concert experiences using a wave field synthesis approach., , , , , , , , and . VR, page 363-364. IEEE Computer Society, (2017)Investigating the Role of Auditory Feedback in a Multimodal Biking Experience., , and . CMMR, volume 11265 of Lecture Notes in Computer Science, page 327-337. Springer, (2017)The digital Intonarumori., , , , , , , , and . 3DUI, page 207-208. IEEE Computer Society, (2015)The Perception of Sound Movements as Expressive Gestures., , , , and . CMMR, volume 8905 of Lecture Notes in Computer Science, page 509-517. Springer, (2013)Design and evaluation of Binaural auditory rendering for CAVEs., , , , , , and . VR, page 73-74. IEEE Computer Society, (2014)Controlling Physically Based Virtual Musical Instruments Using The Gloves., , , , , and . NIME, page 521-524. nime.org, (2014)