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Implementing multiplayer pervasive installations based on mobile sensing devices: Field experience and user evaluation from a public showcase., , , , , and . J. Syst. Softw., 84 (11): 1989-2004 (2011)NETCS: A New Simulator of Population Protocols and Network Constructors., , , and . CoRR, (2015)Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks., , , , , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 453. ACM, (2009)ROTA: An Archipelago-Wide Area Network for High Speed Communication to Ships., , , , , , , , , and 1 other author(s). Panhellenic Conference on Informatics, page 271-275. IEEE Computer Society, (2012)The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game, , , , , and . CoRR, (2010)Making P-Space Smart: Integrating IoT Technologies in a Multi-office Environment., , , , , , , , , and 4 other author(s). MOBILWARE, volume 65 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 31-44. Springer, (2012)Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets., , , , , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 174-181. ACM, (2009)Brief announcement: fun in numbers - a platform for sensor-based multiplayer pervasive games., , , , , and . SPAA, page 76-78. ACM, (2010)Using wireless sensor networks to develop pervasive multi-player games., , , , , and . SenSys, page 375-376. ACM, (2008)Realizing Large-Scale Street Games Using Heterogeneous Future Internet Technologies., , , , and . Intelligent Environments, page 165-172. IEEE, (2013)