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Creative Rings for Smart Cities., , , , , , , , , and 1 other author(s). EANN (2), volume 384 of Communications in Computer and Information Science, page 282-291. Springer, (2013)Understanding persistence in the use of Online Fitness Communities: Comparing novice and experienced users., , , and . Comput. Hum. Behav., (2016)Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning., , and . Fun and Games, page 107-115. ACM, (2010)Öpen Government Data" - based Business Models - A Market Consultation on the Relationship with Government in the Case of Mobility and Route-Planning Applications., , , , , and . ICE-B, page 64-71. SciTePress, (2016)Tapping into the field of foreign language learning games., , , and . Int. J. Arts Technol., 6 (1): 44-60 (2013)State-of-the-Art Assessment on the Implementations of International Core Data Models for Public Administrations., , , , , , , , and . ICEGOV, page 327-337. ACM, (2016)OSLO: open standards for linked organizations., , , , , , , , and . EGOSE, page 126-134. ACM, (2016)Users' (Dis)satisfaction with the personalTV application: Combining objective and subjective data., , , , , , and . Computers in Entertainment, 9 (3): 18:1-18:22 (2011)Quantifying the Interoperability of Open Government Datasets., , , , , , , and . Computer, 47 (10): 50-56 (2014)The triple articulation of media technologies in teenage media consumption., , , and . New Media Soc., 14 (3): 401-420 (2012)