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Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 106-117. Springer, (2008)Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality., , and . Presence Teleoperators Virtual Environ., 15 (4): 455-464 (2006)Evaluation of Stereoscopic Images: Beyond 2D Quality., , , and . TBC, 57 (2): 432-444 (2011)Perceptual attributes of crosstalk in 3D images., , and . Displays, 26 (4-5): 177-183 (2005)Exploring views on affective haptic devices in times of COVID-19., , , and . Frontiers Comput. Sci., (2022)Theory-based Habit Modeling for Enhancing Behavior Prediction., , , , , and . CoRR, (2021)Determining Shape and Size of Personal Space of a Human when Passed by a Robot., , , and . Int. J. Soc. Robotics, 14 (2): 561-572 (2022)Social connectedness: concept and measurement., , , and . Intelligent Environments, volume 2 of Ambient Intelligence and Smart Environments, page 67-74. IOS Press, (2009)Reality Check: The Role of Realism in Stress Reduction Using Media Technology., and . Cyberpsy., Behavior, and Soc. Networking, 9 (2): 230-233 (2006)The Virtual Midas Touch: Helping Behavior After a Mediated Social Touch., and . IEEE Trans. Haptics, 2 (3): 136-140 (2009)