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The edge of glory: the relationship between metacritic scores and player experience.

, , , and . CHI PLAY, page 141-150. ACM, (2014)

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Web-Based Touch Display for Accessible Science Education., , , , and . Haptic Human-Computer Interaction, volume 2058 of Lecture Notes in Computer Science, page 52-60. Springer, (2000)Personality, motivation and video games., and . OZCHI, page 276-279. ACM, (2010)Scientific Diagrams Made Easy with IVEOTM., and . ICCHP, volume 4061 of Lecture Notes in Computer Science, page 1243-1250. Springer, (2006)Universally Accessible Figures.. ICCHP (1), volume 9758 of Lecture Notes in Computer Science, page 417-420. Springer, (2016)Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations., and . ICEC, volume 3711 of Lecture Notes in Computer Science, page 468-479. Springer, (2005)The LEAN Math Accessible MathML Editor.. ICCHP (1), volume 8547 of Lecture Notes in Computer Science, page 580-587. Springer, (2014)Making journals accessible to the visually impaired: the future is near., , and . Learn. Publ., 22 (4): 314-319 (2009)The future is near: Universally usable mainstream on-line publishing., and . Inf. Services and Use, 29 (2-3): 97-98 (2009)The media equation and team formation: Further evidence for experience as a moderator., and . Int. J. Hum. Comput. Stud., 65 (2): 111-124 (2007)Experience as a moderator of the media equation: the impact of flattery and praise., , and . Int. J. Hum. Comput. Stud., 61 (3): 237-258 (2004)