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Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch.

. IEEE Computer Graphics and Applications, 37 (1): 20-26 (2017)

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Virtual and Augmented Reality., , and . IEEE Computer Graphics and Applications, 38 (2): 28-30 (2018)A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces, , , , and . (2007)Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction., , , and . VR, page 321-330. IEEE, (2019)Studying Exocentric Distance Perception in Optical See-Through Augmented Reality., , , , and . ISMAR, page 115-122. IEEE, (2019)Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications., , , , and . Comput. Graph. Forum, 29 (6): 1830-1841 (2010)A VR simulator for training and prototyping of telemanipulation of nanotubes., and . VRST, page 101-104. ACM, (2008)Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects., , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 589-598. Springer, (2008)Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios., , , and . VR, page 662-671. IEEE, (2020)Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response., , , , and . Comput. Graph., (2021)Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality., , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 5071-5090 (2022)