Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Effects of Behavioral Realism and Physical Appearance on Social Interaction Quality in Shared Virtual Environments, , , and . Presentation at the 2nd Virtual Social Interaction Workshop, Media City, UK, (July 2016)Augmenting Human Gaze in Avatar-Mediated Communication (Poster), , , and . Poster presentations, Interdisciplinary College, (2017)POSTER Social Augmentations in Multi-User Virtual Reality: A Virtual Museum Experience, , , , and . IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), page 42-43. IEEE, (2017)Intelligente Techniken für innovative Interaktionen. (2010)Picture-based Localisation For Pervasive Gaming, , , and . Virtuelle und Erweiterte Realität, 11. Workshop der GI-Fachgruppe VR/AR, (2014)Interactive Social Displays, and . 13th Eurographics Symposium on Virtual Environments/10th Workshop on Immersive Projection Technology IPT-EGVE 2007, page 41-42. (2007)Sprachgestützte gestische Interaktion zur Steuerung Virtueller Konstruktion, and . Tagungsband zum Workshop des Forschungsverbundes NRW -- Die Virtuelle Wissensfabrik -- vom 23./24. September 1999, GMD, (1999)Interaktives Motion-Capturing zur Echtzeitanimation virtueller Agenten, , and . Virtuelle und Erweiterte Realität, 5. Workshop of the GI VR & AR special interest group, page 25-36. Shaker Verlag, (2008)Ein Konfigurierbares World-Interface zur Kopplung von KI-Methoden an Interaktive Echtzeitsysteme, , and . Virtuelle und Erweiterte Realität, 7. Workshop of the GI special interest group VR/AR, page 47--58. Shaker Verlag, (2010)Methoden der Künstlichen Intelligenz für Computerspiele auf Basis semantischer Modelle interaktiver VR/AR-Systeme, and . Virtuelle und Erweiterte Realität, 5. Workshop of the GI VR & AR special interest group, page 113-124. Shaker Verlag, (2008)