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Wor(l)d-GAN: Towards Natural Language Based PCG in Minecraft

, , and . IEEE Transactions on Games, (February 2022)11 pages, 10 figures..

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Wor(l)d-GAN: Towards Natural Language Based PCG in Minecraft, , and . IEEE Transactions on Games, (February 2022)11 pages, 10 figures..POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning., , , , and . CoRR, (2022)Image Classification on Small Datasets via Masked Feature Mixing., , and . CoRR, (2022)Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft., , and . IEEE Trans. Games, 15 (2): 182-192 (June 2023)ChimeraMix: Image Classification on Small Datasets via Masked Feature Mixing., , and . IJCAI, page 1298-1305. ijcai.org, (2022)POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning., , , , and . Trans. Mach. Learn. Res., (2023)TOAD-GAN: a Flexible Framework for Few-Shot Level Generation in Token-Based Games, , and . IEEE Transactions on Games, (March 2021)10 pages, 14 figures..POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning, , , , and . Transactions on Machine Learning Research, (Apr 22, 2023)Contextualize Me - The Case for Context in Reinforcement Learning., , , , , , , and . CoRR, (2022)TOAD-GAN: Coherent Style Level Generation from a Single Example., , and . AIIDE, page 10-16. AAAI Press, (2020)