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Design and evaluation of a virtual mobile time machine in education., , , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 334-337. ACM, (2008)Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children., , , , , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 493-495. Springer, (2010)Improving the Usability of Manga-on-a-Tablet for Collaborative Learning., , , , , , , and . CSEDU (1), page 446-451. SciTePress, (2014)Stamp-On: A Mobile Game for Museum Visitors., , , , , and . CSEDU (3), page 200-205. SciTePress, (2014)KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology., , , , , , , , , and . IDC, page 265-268. ACM, (2014)StampOn in a museum: helping children's scientific inquiry., , , , and . IDC, page 233-236. ACM, (2014)Visitor movement as implicit human-computer interactions in museums., , and . ICLS (3), page 67-69. International Society of the Learning Sciences, (2008)Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children., , , , , , and . ICCHP (2), volume 9759 of Lecture Notes in Computer Science, page 424-432. Springer, (2016)KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing., , , , , , , , and . ICST, page 827-832. IEEE, (2013)Electrodermal activity based study on the relationship between visual attention and eye blink., , , , , , , , , and 3 other author(s). ICST, page 596-599. IEEE, (2015)