Author of the publication

Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans

, , , , and . Frontiers in Virtual Reality, (2021)
DOI: 10.3389/frvir.2021.694617

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006., , , and . Comput. Graph., 31 (2): 155-156 (2007)To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces., , , , , , and . ACM Trans. Graph., 34 (6): 184:1-184:12 (2015)Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans, , , , and . Frontiers in Virtual Reality, (2021)Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness, , , , and . 2023 CHI Conference on Human Factors in Computing Systems, page 1-14. (2023)Honorable Mention 🏆.Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy., , , , , and . VR Workshops, page 424-427. IEEE, (2024)GarmentCodeData: A Dataset of 3D Made-to-Measure Garments With Sewing Patterns., , , , , , , and . CoRR, (2024)Am I the odd one? Exploring (in)congruencies in the realism of avatars and virtual others in virtual reality, , , , , , and . Frontiers in Virtual Reality, (2024)Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action., , , , , and . Frontiers Robotics AI, (2019)An Evaluation of Other-Avatar Facial Animation Methods for Social VR, , , and . Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, page 1--7. New York, NY, USA, Association for Computing Machinery, (2023)Fast Projective Skinning, and . Motion, Interaction and Games, New York, NY, USA, Association for Computing Machinery, (2019)