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Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Consciousness in Artificial Intelligence: Insights from the Science of Consciousness., , , , , , , , , and 9 other author(s). CoRR, (2023)Play as Interface.. CHI PLAY, page 1. ACM, (2021)Awkward Annie: Game-Based Assessment of English Pragmatic Skills., , , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 795-808. Springer, (2017)Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Exposure, Emotion, and Empathy, A Theory Informed Approach to Misinformation and Disinformation Behavior Change through Games., and . HICSS, page 5329-5338. ScholarSpace, (2024)Pilot Case Study in Games as Polling Systems, Generating Knowledge about Fake News.. CHI Extended Abstracts, page 1-8. ACM, (2020)Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Objects of Affection: Kissing Games on Mobile Devices.. FDG, Society for the Advancement of the Science of Digital Games, (2015)VerilogTown: cars, crashes and hardware design., , , and . Advances in Computer Entertainment, page 39:1-39:3. ACM, (2015)Designing Game Based Microgames as Intervention for Health Misinformation., , , and . HICSS, page 5513-5521. ScholarSpace, (2024)