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From Board Game to Digital Game: Designing a Mobile Game for Children to Learn About Invasive Species.

, , , , , , and . CHI PLAY (Companion), page 375-382. ACM, (2017)

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Student Question-Asking Patterns in an Intelligent Algebra Tutor., , , , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 455-467. Springer, (2004)FXPAL Interactive Search Experiments for TRECVID 2007., , , , , and . TRECVID, National Institute of Standards and Technology (NIST), (2007)Designing smarter touch-based interfaces for educational contexts., , , , , and . Pers. Ubiquitous Comput., 18 (6): 1471-1483 (2014)Affording embodied cognition through touchscreen and above-the-surface gestures during collaborative tabletop science learning., , , , , , , , , and 2 other author(s). Int. J. Comput. Support. Collab. Learn., 16 (1): 105-144 (2021)Examining voice assistants in the context of children's speech., , , , , , , , , and 3 other author(s). Int. J. Child Comput. Interact., (2022)Using the kinect to encourage older adults to exercise: a prototype., and . CHI Extended Abstracts, page 2297-2302. ACM, (2012)A Survey of Notification Designs in Commercial mHealth Apps., , , , , and . CHI Extended Abstracts, page 232:1-232:7. ACM, (2021)Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays., , , , , , , , , and . CHI, page 1-12. ACM, (2020)Challenges of Replicating Empirical Studies with Children in HCI., , , , , and . RepliCHI, volume 976 of CEUR Workshop Proceedings, page 53-57. CEUR-WS.org, (2013)Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science Center., , , and . IDC, page 344-355. ACM, (2016)