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Measuring trust with the Wayfinding Task: Implementing a novel task in immersive virtual reality and desktop setups across remote and in-person test environments

, , , , , , and . PLOS ONE, (2023)

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A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality, , , and . 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 894-901. IEEE Computer Society, (2023)Manipulating Immersion: The Impact of Perceptual Incongruence on Perceived Plausibility in VR, , , , and . 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE Computer Society, (2024)IEEE ISMAR Best Paper Nominee 🏆.The Influence of a Low-Resolution Peripheral Display Extension on the Perceived Plausibility and Presence, , , , and . Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 3, New York, NY, USA, Association for Computing Machinery, (2024)A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data, , , , , and . Symposium on Spatial User Interaction (SUI '19), October 19--20, 2019, New Orleans, LA, USA, SUI '19, (2019)An Update on the Virtual Mission Control Room, , , , , , and . Utah State University, Logan, UT, (2023)Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility, , , and . IEEE Transactions on Visualization and Computer Graphics, 28 (5): 2267-2276 (February 2022)IEEE VR Best Journal Paper Nominee 🏆.Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions, , , , , and . (2019)Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference, , , and . IEEE Transactions on Visualization and Computer Graphics, 30 (5): 2140 - 2150 (May 2024)A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies, , , and . Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, New York, NY, USA, Association for Computing Machinery, (2023)Exploring Plausibility and Presence in Mixed Reality Experiences, , , and . IEEE Transactions on Visualization and Computer Graphics, 29 (5): 2680-2689 (May 2023)IEEE VR Best Paper Nominee 🏆.