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Strategy Game-Playing with Size-Constrained State Abstraction

, , and . Proceedings of the IEEE Conference on Games 2024, page 1-8. (2024)

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Evolving a rule system controller for automatic driving in a car racing competition., , , and . CIG, page 336-342. IEEE, (2008)A Local Approach to Forward Model Learning: Results on the Game of Life Game, , , , , , , and . 2019 IEEE Conference on Games (CoG), page 1--8. (August 2019)General Video Game Level Generation., , , and . GECCO, page 253-259. ACM, (2016)Visualising Multiplayer Game Spaces., , and . CoRR, (2022)Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning, , , , , , and . Proceedings of the IEEE Conference on Games 2024, page 1-8. (2024)TAG: A Tabletop Games Framework., , , , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Studying General Agents in Video Games from the Perspective of Player Experience., , , and . AIIDE, page 217-223. AAAI Press, (2020)Tribes: A New Turn-Based Strategy Game for AI Research., , , , and . AIIDE, page 252-258. AAAI Press, (2020)Strategy Game-Playing with Size-Constrained State Abstraction., , and . CoG, page 1-8. IEEE, (2024)Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing., , , , and . CoG, page 1-8. IEEE, (2021)