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The effect of peer feedback for blogging on college students' reflective learning processes.

, , and . Internet High. Educ., 11 (1): 18-25 (2008)

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Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning., and . Internet High. Educ., (2015)The format of problem representation for in-game learning supports., and . J. Comput. Assist. Learn., 35 (3): 390-406 (2019)The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills., , and . Comput. Educ., (2015)Teaching training in a mixed-reality integrated learning environment., , and . Comput. Hum. Behav., (2016)Game-based learning engagement: A theory- and data-driven exploration., , and . Br. J. Educ. Technol., 47 (6): 1183-1201 (2016)Virtual reality simulation-based learning of teaching with alternative perspectives taking., and . Br. J. Educ. Technol., 51 (6): 2544-2557 (2020)Tracking Representational Flexibility Development through Speech Data Mining., , and . FIE, page 1-4. IEEE, (2020)Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis., and . ICLS, International Society of the Learning Sciences, (2018)Perspective Taking in Participatory Simulation-based Collaborative Learning., , , , , and . CSCL, International Society of the Learning Sciences, (2019)R. G. Almond, R. J. Mislevy, L. Steinberg, D. Yan, and D. M. Williamson: Bayesian Networks in Educational Assessment.. Technol. Knowl. Learn., 24 (1): 97-99 (2019)