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What People Talk About in Virtual Worlds.. Online Worlds: Convergence of the Real and the Virtual, Springer, (2010)Case-Based Reasoning in Design., and . IEEE Expert, 12 (2): 34-41 (1997)Designing for interactive and collective mobile creativity., , and . Creativity & Cognition, page 345-348. ACM, (2013)Support for design teams., and . Artif. Intell. Eng. Des. Anal. Manuf., 21 (3): 201-202 (2007)AAAI 2008 Spring Symposia Reports., , , , , , , , , and 10 other author(s). AI Mag., 29 (3): 107-115 (2008)A Process Model for Evolutionary Design Case Adaptation., and . AID, page 393-412. Springer, (2000)CS4NC Summit 2017: Lessons Learned in Developing a Coordinated Statewide CS For All Initiative., , , and . SIGCSE, page 1041-1042. ACM, (2018)Reconsidering Fitness and Covergence in Co-evolutionary Design., and . Australian Joint Conference on Artificial Intelligence, volume 1747 of Lecture Notes in Computer Science, page 488-489. Springer, (1999)Case-Based Reasoning for the Structural Design of Buildings., and . IEA/AIE, page 141-150. ACM, (1995)A Time and Place for Preparatory Methods in Email., , and . CHINZ, page 4:1-4:8. ACM, (2013)