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Realizing partitions respecting full and partial order information., , , , , , and . J. Discrete Algorithms, 6 (1): 51-58 (2008)Confluently Persistent Tries for Efficient Version Control., , and . Algorithmica, 57 (3): 462-483 (2010)The Voronoi game on graphs and its complexity., , and . J. Graph Algorithms Appl., 15 (4): 485-501 (2011)Linear Reconfiguration of Cube-Style Modular Robots., , , , , , , , , and . ISAAC, volume 4835 of Lecture Notes in Computer Science, page 208-219. Springer, (2007)Basic network creation games., , , and . SPAA, page 106-113. ACM, (2010)Classic Nintendo Games Are (Computationally) Hard., , , and . FUN, volume 8496 of Lecture Notes in Computer Science, page 40-51. Springer, (2014)Algorithms for Solving Rubik's Cubes., , , , and . ESA, volume 6942 of Lecture Notes in Computer Science, page 689-700. Springer, (2011)Scanning and Traversing: Maintaining Data for Traversals in a Memory Hierarchy., , , and . ESA, volume 2461 of Lecture Notes in Computer Science, page 139-151. Springer, (2002)The Nondeterministic Constraint Logic Model of Computation: Reductions and Applications., and . ICALP, volume 2380 of Lecture Notes in Computer Science, page 401-413. Springer, (2002)Folding and Cutting Paper., , and . JCDCG, volume 1763 of Lecture Notes in Computer Science, page 104-118. Springer, (1998)