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Let's play chinese characters: mobile learning approaches via culturally inspired group games.

, , , , , , , , and . CHI, page 1603-1612. ACM, (2010)

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Can you do good and do well?: exploring HCI careers for societal impact., , , , and . CHI Extended Abstracts, page 1105-1110. ACM, (2014)Designing digital games for rural children: a study of traditional village games in India., , , and . CHI, page 31-40. ACM, (2009)Improving literacy in rural India: cellphone games in an after-school program., , , , and . ICTD, page 139-149. IEEE, (2009)Learning via distributed dialogue: Livenotes and handheld wireless technology., , , and . CSCL, page 408-417. International Society of the Learning Sciences, (2002)An exploratory study of unsupervised mobile learning in rural India., , , , , and . CHI, page 743-752. ACM, (2010)Let's play chinese characters: mobile learning approaches via culturally inspired group games., , , , , , , , and . CHI, page 1603-1612. ACM, (2010)Livenotes: a system for cooperative and augmented note-taking in lectures., , , , , , , and . CHI, page 531-540. ACM, (2005)Social dynamics of early stage co-design in developing regions., , , , and . CHI, page 1087-1096. ACM, (2007)LearnLab India: towards "in vivo" international comparative education research., and . ICLS, page 102-103. International Society of the Learning Sciences / ACM DL, (2010)Barriers to using eHealth data for clinical performance feedback in Malawi: A case study., , , , , , , , and . Int. J. Medical Informatics, 84 (10): 868-875 (2015)