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TreePlus: Interactive Exploration of Networks with Enhanced Tree Layouts.

, , , , , , and . IEEE Trans. Vis. Comput. Graph., 12 (6): 1414-1426 (2006)

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Humans aren't enough: Providing access for simulated participants to behavioral experiment software., , , and . CogSci, cognitivesciencesociety.org, (2018)Automatic Model Generation with Symbolic Deep Learning., and . CogSci, page 3597. cognitivesciencesociety.org, (2019)Goal-Proximity Decision-Making., , and . Cogn. Sci., 37 (4): 757-774 (2013)Symbolic Deep Networks: A Psychologically Inspired Lightweight and Efficient Approach to Deep Learning., , and . Top. Cogn. Sci., 14 (4): 702-717 (2022)Examining the goal-proximity decision mechanism : maze-navigation, incidental learning, Tic-Tac-Toe, and exploration of Second Life virtual worlds.. Rensselaer Polytechnic Institute, USA, (2009)SAwSu: An Integrated Model of Associative and Reinforcement Learning., , and . Cogn. Sci., 38 (3): 580-598 (2014)Editor's Review and Introduction: Cognition-Inspired Artificial Intelligence., , and . Top. Cogn. Sci., 14 (4): 652-664 (2022)Know Your Enemy: Applying Cognitive Modeling in Security Domain., and . CogSci, cognitivesciencesociety.org, (2016)Computational Cognition Ideation Challenge., , , , , , , and . CogSci, cognitivesciencesociety.org, (2014)State Definition in the Tetris Task: Designing a Hybrid Model of Cognition., and . ICCM, page 394-395. (2004)