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The Children's Machine: Rethinking School in the Age of the Computer. Basic Books, (June 1994)NIM: A Game-Playing Program (AIM-254), and . (January 1970)The Turtle's Long Slow Trip: Macro-Educological Perspectives on Microworlds. Journal of Educational Computing Research, 27 (1): 7-27 (2002)Does Easy Do It? Children, Games, and Learning. Game Developer magazine, (1988)The children's machine: rethinking school in the age of the computer. Basic Books, Inc., (1993)Redefining Childhood: The Computer Presence as an Experiment in Developmental Psychology.. IFIP Congress, page 993-998. (1980)Situating Constructionism, and . Constructionism, chapter 1, Ablex Publishing Corporation, Norwood, NJ, (1991)Mindstorms: Children, computers, and powerful ideas. Basic Books, New York, NY, (January 1981)A case study of a young child doing turtle graphics in LOGO., and . AFIPS National Computer Conference, volume 45 of AFIPS Conference Proceedings, page 1049-1056. AFIPS Press, (1976)Software Design as a Learning Environment., and . Interact. Learn. Environ., 1 (1): 1-32 (1990)