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Personalizing Educational Game Play with a Robot Partner.

, , , , , , , , and . RiE, volume 457 of Advances in Intelligent Systems and Computing, page 259-270. (2016)

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Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?, , , and . ICSR, volume 11876 of Lecture Notes in Computer Science, page 494-504. Springer, (2019)From neuron to behavior: Evidence from behavioral measurements., , and . Neurocomputing, (2012)Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia., , , , , and . Int. J. Soc. Robotics, 14 (3): 807-826 (2022)Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management., , , , and . Sensors, 20 (2): 569 (2020)Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App., , , , and . CogInfoCom, page 61-66. IEEE, (2020)My Sparring Partner Is a Humanoid Robot., and . IWINAC (2), volume 5602 of Lecture Notes in Computer Science, page 344-352. Springer, (2009)Understanding Design Preferences for Robots for Pain Management: A Co-Design Study., , , , , , , and . HRI, page 1124-1129. IEEE / ACM, (2022)How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?, , , , , and . HRI (Companion), page 84-86. ACM, (2020)Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing., , , , and . HRI, page 253-260. ACM, (2020)Designing robot-assisted Pivotal Response Training in game activity for children with autism., , , , , , , and . SMC, page 1101-1106. IEEE, (2014)