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Behavioural realism and the activation of aggressive concepts in violent video games.

, , and . Entertain. Comput., (2018)

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A Maturity Model for Integrating Agile Processes and User Centred Design., , and . SPICE, volume 609 of Communications in Computer and Information Science, page 109-122. Springer, (2016)Engagement in Digital Games.. Why Engagement Matters, Springer, (2016)From the gaming experience to the wider user experience., , and . BCS HCI, page 520-523. ACM, (2009)Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement., , , , and . CHI PLAY, page 13-22. ACM, (2015)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)Patterns for integrating agile development processes and user centred design., , and . EuroPLoP, page 19:1-19:10. ACM, (2015)Implementing electronic patient record systems (EPRs) into England's acute, mental health and community care trusts: a mixed methods study., , , , , and . BMC Medical Informatics Decis. Mak., (2015)Who but not where: The effect of social play on immersion in digital games., , , , and . Int. J. Hum. Comput. Stud., 71 (11): 1069-1077 (2013)Tlk or txt? Using voice input for SMS composition., , , and . Pers. Ubiquitous Comput., 12 (8): 567-588 (2008)An empirical evaluation of the User Engagement Scale (UES) in online news environments., and . Inf. Process. Manag., 51 (4): 413-427 (2015)