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Anticipatory EEG Signals for Detecting and Classifying Game Interaction Onset.

, , , , , and . SVR, page 31-32. IEEE Computer Society, (2015)

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Interactive low-dimensional human motion synthesis by combining motion models and PIK., , and . Comput. Animat. Virtual Worlds, 18 (4-5): 493-503 (2007)Quantifying effects of stochasticity in reference frame transformations on posterior distributions., , and . Frontiers Comput. Neurosci., (2015)Plant Classification from Leaf Textures., and . DICTA, page 1-8. IEEE, (2016)Exploring the Use of Leaf Shape Frequencies for Plant Classification., and . SIBGRAPI, page 297-304. IEEE Computer Society, (2015)Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing., , and . MIG, volume 5884 of Lecture Notes in Computer Science, page 116-127. Springer, (2009)A Deep Learning Approach for Classification of Reaching Targets from EEG Images., , , , , , , and . SIBGRAPI, page 178-184. IEEE Computer Society, (2017)An Ensemble of Convolutional Neural Networks for Unbalanced Datasets: A case Study with Wagon Component Inspection., , , , , , , and . IJCNN, page 1-6. IEEE, (2018)A deep-learning-based approach for automated wagon component inspection., , , , , , , , , and . SAC, page 276-283. ACM, (2018)Latent motion spaces for full-body motion editing., , , and . Vis. Comput., 29 (3): 171-188 (2013)Câmbio: A Realistic Simulated Robot for Vision Algorithms., , and . WSCG, (2003)