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Improving the Usability of Manga-on-a-Tablet for Collaborative Learning., , , , , , , and . CSEDU (1), page 446-451. SciTePress, (2014)Stamp-On: A Mobile Game for Museum Visitors., , , , , and . CSEDU (3), page 200-205. SciTePress, (2014)PYA-CAM for hand alphabet learning., , , and . AMT, page 177-178. IEEE, (2005)Design and evaluation of a virtual mobile time machine in education., , , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 334-337. ACM, (2008)Enjoyable "LEGS" system deepens children's learning in a zoo., , , , , , , , and . IDC, page 262-265. ACM, (2010)Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children., , , , , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 493-495. Springer, (2010)Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning., , , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 114-119. Springer, (2004)Edutaining school pupils for Japanese hand alphabets., , , and . Advances in Computer Entertainment Technology, page 217-221. ACM, (2004)A system for supporting group activities with a sensor-embedded board., , and . IEEE Trans. Syst. Man Cybern. Syst., 36 (5): 693-700 (2006)Development of Electronic Tile for Decorating Walls and 3D Surfaces., , and . IEICE Trans. Electron., 106 (2): 21-25 (February 2023)