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Workshopband Urban und Digital - Gemeinsam auf interaktiven Wegen.

, , , , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2016)

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Quests als Gestaltungsmittel zur Motivation und Struktur außerhäuslicher Aktivitäten für Senioren.. Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Zum Anwendungspotential von Gamification in Unternehmen., , , and . Mensch & Computer Workshopband, page 379-387. De Gruyter Oldenbourg, (2014)The case for including senior citizens in the playable city.. WI, page 1072-1075. ACM, (2017)Connecting Interaction with Smart Urban Objects for Individual Support in Neighborhood Participation., , , and . IOT, page 165-166. ACM, (2016)Using hash visualization for real-time user-governed password validation., and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Design guidelines for micro information radiators to increase seniors' safety in urban space., , and . Mensch & Computer, page 443-447. ACM, (2020)Swipe Your Fingerprints! How Biometric Authentication Simplifies Payment, Access and Identity Fraud., , and . WOOT @ USENIX Security Symposium, USENIX Association, (2018)A system design to support outside activities of older adults using smart urban objects., and . ECSCW, European Society for Socially Embedded Technologies (EUSSET), (2020)Information radiators: using large screens and small devices to support awareness in urban space., , and . WI, page 1080-1084. ACM, (2017)Smarte Städtebauliche Objekte zur Erhöhung der Teilhabe von Senioren., , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2016)