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Using Augmented Reality to engage STEM students with an authentic curriculum.

, and . EAI Endorsed Trans. e Learn., 3 (11): e2 (2016)

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Using Augmented Reality to engage STEM students with an authentic curriculum., and . EAI Endorsed Trans. e Learn., 3 (11): e2 (2016)Covid-19 lock-down: hybrid learning cases using the lens of the Zone of Possibility, and . Hybrid Learning Spaces, Springer, (2021)Empirical Research into Students' Mobile Phones and their Use for Learning., and . Int. J. Mob. Blended Learn., 3 (4): 38-53 (2011)A Qualitative Exploration of the EU Digital Competence (DIGCOMP) Framework: A Case Study Within Healthcare Education., and . eLEOT, volume 138 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 85-92. Springer, (2014)A Qualitative Exploration of the DIGCOMP Digital Competence Framework: Attitudes of students, academics and administrative staff in the health faculty of a UK HEI., and . EAI Endorsed Trans. e Learn., 2 (6): e1 (2015)Student engagement and blended learning: Portraits of risk., and . Comput. Educ., 54 (3): 693-700 (2010)Using Augmented Reality to Engage STEM Students with an Authentic Curriculum., and . eLEOT, volume 160 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 110-117. Springer, (2015)Investigating the Digital Literacy Needs of Healthcare Students: Using Mobile Tablet Devices for the Assessment of Student-Nurse Competency in Clinical Practice., and . eLEOT, volume 160 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 60-67. Springer, (2015)Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy., , , and . eLEOT, volume 180 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 46-53. Springer, (2016)Engaging Our School Teachers: an Augmented Reality (AR) Approach to Continuous Professional Development., and . EAI Endorsed Trans. e Learn., 3 (10): e3 (2016)