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The virtual schoolyard: attention training in virtual reality for children with attentional disorders.

, , , , , , and . SIGGRAPH Posters, page 27:1-27:2. ACM, (2018)

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Exploring Locomotion Techniques for Seated Virtual Reality., , , and . VR Workshops, page 925-926. IEEE, (2023)Immersive Analytics for Spatio-Temporal Data on a Virtual Globe: Prototype and Emerging Research Challenges., , and . VRST, page 62:1-62:2. ACM, (2022)ICthroughVR: Illuminating Cataracts through Virtual Reality., , , , , and . VR, page 655-663. IEEE, (2019)Immersive Analytics for Ergonomics Evaluation in Virtual Reality., , , , , and . VR Workshops, page 430-433. IEEE, (2022)The Potential of VR-based Tactical Resource Planning on Spatial Data., , , and . VR, page 176-185. IEEE, (2022)XREye: Simulating Visual Impairments in Eye-Tracked XR., , , , , and . VR Workshops, page 831-832. IEEE, (2020)CatARact: Simulating Cataracts in Augmented Reality., , , , , , and . ISMAR, page 682-693. IEEE, (2020)Master of Disaster., , , , and . VRCAI, page 49:1-49:2. ACM, (2019)Tactical and Strategical Analysis in Virtual Geographical Environments., , , and . VR Workshops, page 621-622. IEEE, (2021)Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering., , , and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 46-57. SCITEPRESS, (2024)