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Research challenges for digital archives of 3D cultural heritage models., , and . ACM Journal on Computing and Cultural Heritage, 2 (3): 7:1-7:17 (2009)Quantifying usability in secure graphics: assessing the user costs of protecting 3D content., , , , , and . APGV, page 91-96. ACM, (2008)Fast Omnidirectional 3D Scene Acquisition with an Array of Stereo Cameras., , , , and . 3DIM, page 217-224. IEEE Computer Society, (2007)The digital Michelangelo project: 3D scanning of large statues., , , , , , , , , and 2 other author(s). SIGGRAPH, page 131-144. ACM, (2000)Protecting 3d graphics content., and . Commun. ACM, 48 (6): 74-80 (2005)Real-Time, Continuous Level of Detail Rendering of Height Fields., , , , , and . SIGGRAPH, page 109-118. ACM, (1996)Protected dissemination and computer-aided reconstruction of digitized cultural artifacts.. Stanford University, USA, (2007)Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques., , and . VRAIS, page 45-53. IEEE Computer Society, (1997)Protected interactive 3D graphics via remote rendering., , , , , , and . ACM Trans. Graph., 23 (3): 695-703 (2004)A methodology for the evaluation of travel techniques for immersive virtual environments., , and . Virtual Reality, 3 (2): 120-131 (1998)