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Haar Wavelets for Online-Game Player Classification with Dynamic Time Warping.

, and . J. Adv. Comput. Intell. Intell. Informatics, 12 (2): 150-155 (2008)

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Scout of the route of entry into the enemy camp in StarCraft with potential field., and . GCCE, page 318-319. IEEE, (2013)Potential flow for unit positioning during combat in StarCraft., , and . GCCE, page 10-11. IEEE, (2013)Contexts, Narratives, and Interactive Visual Analysis of Names in the Japanese Hyohanki Diary., and . DH, page 257-259. Office for Humanities Communication and Centre for Computing in the Humanities, (2010)Improving Deep-Feature Image Similarity Calculation: A Case Study on an Ukiyo-e Card Matching Game Lottery., , and . IEEE Access, (2022)Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130)., , and . NII Shonan Meet. Rep., (2019)Function Approximation with Partitioned Ellipsoidal Regions., and . ICONIP (1), page 380-383. Springer, (1997)Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models., , , , and . CoRR, (2016)Frame Selection for Automatic Comic Generation from Game Log., and . ICEC, volume 5309 of Lecture Notes in Computer Science, page 179-184. Springer, (2008)Mimicry: Another Approach for Interactive Comedy., , and . GAME-ON, page 47-. EUROSIS, (2003)Artificial Reality: Immersive but Factually Dishonest AR Experience., , and . IEEE Consumer Electron. Mag., 12 (1): 8-11 (2023)