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Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production.

, , and . CHI Extended Abstracts, ACM, (2018)

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Realism in player experience: exploring game interaction, narrative, and audio. University of Ulm, Germany, (2021)base-search.net (ftunivulm:oai:oparu.uni-ulm.de:123456789/35039).Kawaii Game Vocalics: A Preliminary Model., , , and . CHI PLAY Companion, page 202-208. ACM, (2023)Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games., , , , and . CHI PLAY Companion, page 3-9. ACM, (2023)Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion., , , and . CHI PLAY, page 163-171. ACM, (2018)LiverDefense: Using a Tower Defense Game as a Customisable Research Tool., , , , , , , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience., , , and . CHI PLAY, page 414-426. ACM, (2020)Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition., , , , , , , , , and . CHI PLAY, page 359-368. ACM, (2015)Towards the Visual Design of Non-Player Characters for Narrative Roles., , , and . Graphics Interface, page 154-161. ACM, (2018)Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality., , , , and . CHI, page 328. ACM, (2018)KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football., , , , , , and . CHI, page 166. ACM, (2018)